Rebellion For for Stellaris


Rebellion For for Stellaris

This small but far-reaching gameplay mod aims to create an even more living galaxy by increasing the chance that unhappy or recently conquered citizens will revolt and create a new nation-state, bringing more depth, difficulty, and intrigue to the management of wide empires.

Controlling unrest through living standards or armies has been made substantially more difficult. Be warned: non-xenophobic, non-authoritarian empires are advised to use vassal integration or sparingly use higher living standards in order to integrate foreign citizens; Non-fanatic authoritarian empires are advised to employ caste-based domestic servants or displacement (time reduced by 75%); Xenophobic empires are encouraged to use purge, as it is very difficult to control unrest through armies alone. Civics are left untouched, so they are a good way to counter some of these effects.

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Rebellion verson 0.9

Halved Most Non-Building Happiness Bonuses (High Living Standards, etc)
Harmony Happiness Bonus Reduced to from 10% to 3% (Tradition tooltip incorrectly states 10%)
Reduced Slave Processing Facility Bonus from 50% to 25%
Reduced Army Unrest Reduction from 10 to 7.5
Increased Unhappy Pop Unrest Amount by 50%
Recently Conquered Duration Increased by 50%

Reduced Purge Times by 75%

Credits:
six-P-
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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