RIG:Weapon Expansion Module Mod


RIG:Weapon Expansion Module Mod

RIG: Weapon Expansion.
AKA Weapon Diversity

THIS MOD REQUIRES RIG-US TO OPERATE

This is the companion mod for RIG-Unique Shipsets Mod.

RIG-WE adds to the core RIG experience. RIG-WE features wide sweeping changes to the ship designing mechanic. Massively reworked art work. Significant expansions to the weapons and equipment variety. Ships and Starbase exclusive weapons. UI updates to accommodate all the new features. More weapon types. Explosive, Kinetic, Energy, Plasma, Exotic, Psychic, with more to come. New combat computers for Hive minds and Robots.

YOUR GAME START WILL BE DIFFERENT

When starting a game you will not have access to all weapon types. Rather you will have access to only a portion of weapons based on your choice of shipset. This will either be Energy beams, Rail guns, auto cannons, or missiles. Each weapon type has at least two weapons associated with its type. You can gain the other weapon’s technology trees by researching them from wreckage.

COMPAT ISSUES

I have specifically designed this mod to overwrite vanilla weapons. it moves all vanilla weapons onto an inaccessible tech tree. if you play with any mods that also alter the vanilla tech tree, this mod will ignore them.

On the other hand, and ‘new weapon’ mods, won’t break the game. New weapon mods will just make things a bit confusing. Expect to see very limited interaction between RIG-WE and other mods.

Good luck.

UI MODS

RIG-WE does edit the UI. This is to facilitate the large number of new positions for icons. I would strongly recomend people use UI Dynamic Overhaul. I have already written a patch for Overhaul. You can find the patch in the link below.

Be warned, if other UI mods play with the ship designer window, my mod will look weird if placed above them in the load order.

Credits:
MorallyGray
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