Slower Fallen Empire Awakening (1.7+) Stellaris


Slower Fallen Empire Awakening (1.7+) Stellaris

6/15/2017 UPDATED for 1.7. Now uses new 1.7 base file.

5/9/2017 UPDATED for 1.6.

4/9/2017 UPDATED for 1.5. Now the awakening period is pushed further (now Paradox actually pushed the date from 75 years to 110 years… which is not enough for current slower pace. Empire will awaken in 160 years with this mod)

Right now, the Fallen Empire can wake up as early as 75 years into the game. And it seems modifiers that supposed to slow down awakening empires do not work properly (all of my games where there are 4 FE awakened about 100 years, despite the fact that their awakening should be delayed by at least another 100 years)

It’s super duper fast. You just won’t have enough time to make a alliance or anything to stop AE. Not to mention most of other AI empire is weak as hell.

This simple mod delays awakening trigger from 50 years to 110 years, and increased trigger player/AI fleet power from 40000 to 80000~100000 so at least you have *some* fleet when FE awakened (remind you when FE awakened, it immediately receives about 150k fleet with Titans.)

Credits:
Will pick sniper
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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