Soylent Green pop processing Mod


Soylent Green pop processing Mod

“A new way to sustain your overpopulated worlds! Solyent green is a new food made of high-energy plankton from the World Ocean, more nutritious and palatable than its predecessors”

This mod introduces one new technology and building that focuses on population processing. In short, your populace becomes something useful and forms an alternative way of removing pops besides purging.

What it adds:

– technology that follows up from xenology, which allows you to construct a Soylent Green Factory. Pacifists and scientists with biology have a stronger affinity to get this tech.

What it does:

– allows access to the Soylent Green Factory that adds 6 food and 6 social research, along with 5% happiness.
– this building is unique. The AI will not build this due to concerns of how the AI handles pop growth.
– every year a population disappears on the planet, though you get 75 social research in return. If a planet has 1 pop then this effect will not occur.
– robotic pops are not consumed.

Caveats:

– disabling the building will not stop the disappearances due hardcoded limits. Destroying it however will.

Planned:

– balance (need suggestions)
– tying in new events to it at a certain chance.

Credits:
W00L
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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