StarbaseSlots Mod


StarbaseSlots Mod

This mod is a small and simple mod that only increases the number of buildable modules and buildings on Starbases. And it adds a few weapons, just a little.

– For Patch 2.8.* (2.8.1).

PLEASE, DON’T FORGET TO RATE my MOD, if you like it ! 🙂

Starbases Modules & Buildings Slots :
Modules : 12
Buildings : 10

Outpost :
Modules 0
Buildings 1 – (instead of 0)

Starport :
Modules 3 – (instead of 2)
Buildings 3 – (instead of 1)

Starhold :
Modules 6 – (4)
Buildings 6 – (2)

Starfortress :
Modules 9 – (6)
Buildings 8 – (3)

Citadel :
Modules 12 – (6)
Buildings 10 – (4)

Added features :

– Defines :
Starbase Capacity from Systems : +5%
Starbase Capacity from Pops : +5%

– Added weapons on these modules :

GUN BATTERY Module :
+1 Medium Gun Turret (vanilla : 2 ; total : 3)
(total : 3 weapons, instead of 2)

MISSILE BATTERY Module :
+1 Torpedo / Medium Missile Turret (vanilla : 2 ; total : 3)
(total : 3 weapons, instead of 2)

HANGAR Module :
+1 Large Strike Craft (vanilla : 1 ; total : 2)
+1 Small Defense Gun Turret (vanilla : 0 ; total : 1)
(total : 3 weapons, instead of 1)

UI Starbase Modules & Graphic Rendering :
It looks a lot like a few mods created by other authors / modders, but I tried to place the boxes for the icons of the modules and buildings more correctly (I hope) or at least “differently”, while trying to keep the icons as large as possible, on a row of 6 and 5 squares.

Unlike other mods, a single slot is occupied by 6 modules at a time, which are superimposed on each other on the same slot, and this slot is attached to the starbase core below the main structures which are 12 in number when it comes to a citadel.

As a result, these superimposed modules are hardly visible but they are there !

It would have been best to create new models (new section components designs) to fix / attach and add slots in other places, but that is too complicated for me.

Other mods similar to mine have chosen these options :
Examples:
…………………
“X” = … “part2”
“X” = … “part2”
“X” = … “part3”
“X” = … “part3”
……………….. etc.
or :
…………………
“X” = … “part6”
“X” = … “part7”
“X” = … “part7”
“X” = … “part7”
……………….. etc.
or again :
………………..
“X” = … “part5”
“X” = … “part6”
“X” = … “part7”
“X” = … “part2”
“X” = … “part3”
“X” = … “part4”
……………….. etc.

But all these choices lead to the same result: superimposed modules which overlap on one or more “visible” slots / modules (which can be seen clearly), the 6 initial slots when the starbase reaches the “Citadel” level.

By adding “Part8” to “Part13” (my mod) which obviously does not exist, the game program places the 6 additional modules beyond the 6 normal attached modules at the level of the main core of the starbase, at the very bottom, in the center.

So, these superimposed modules are hardly visible !
Only on this single slot and almost invisible slot (with 6 superimposed modules).

For humanoid starbases at least. Not checked for other species.

Mod Compatibility :
This mod was created without any other mod modifying the UI / Interface.

Not compatible with any mods which overrides or changes these files :
..interfacestarbase_view.gui
a part of : ..commonship_sizes

Credits:
StarKnight
1 Star2 Stars3 Stars4 Stars5 Stars


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