Synthetic Fix for Stellaris


Synthetic Fix for Stellaris

Robots and droids are immortal. Unfortunately, Synthetics are not.

I don’t know if its a bug, or an intended design choice, but it just feels wrong.

So let’s fix the inequality.

** All synthetic leaders now have expected age of 10,000 years **

In addition to that, I have also fixed a bug with Synthetic Admirals. Every synthetic leader has a better trait than their predecessor cyborg – for example, if a cyborg scientist increases research speed by +5%, synthetic would increase it by 10%. The ONLY exception is Synth Admiral.

A cyborg admiral increases fire rate by 15%. A synth admiral…. increases it by 5%. WTF?

Anyways, this mod also fixes that – synth admirals now increase fire rate by 20%, to be in line with all other leaders being an “upgrade” over cyborgs. No other balance changes.

Overrides governor, admiral, general, scientist and ruler traits.txt

Credits:
Red Aria
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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