AlphaMod: C.U.I. (2.7) Mod
AlphaMod: C.U.I. (2.7) Mod
Custom UI elements for AlphaMod
including support for NSC2 and other mod resources
Developed for 3440×1440, with UI scaling set to 1.8. Feel free to try lower resolutions and different UI scalings, and report your findings and I’ll see if I can make the UI changes more “dynamic”. No promises.
The top-bar has been reorganised with many resources separated out, and a group for AlphaMod’s resources added. Resources from other mods (such as ESC) are now included in the same group with vanilla rare resources such as Nanites.
Waste has been separated out so I could suppress some annoying alerts that could be generated from a deficit.
Comms Rating and Logistics Rating have been separated out, and only display income. Neither resource is now stored, to alleviate confusion over what the resources are spent on. They’re not spent on anything.
Ship View and Designer have both been enlarged to support NSC2 ships, and to remove the dependency on UI Overhaul Dynamic. Starbase View has been tidied up and changed to display 10 modules and 10 buildings.
LOAD ORDER
AlphaMod 2.7
AlphaMod: Sparsity (2.7) (optional)
AlphaMod: Traditional Thinking (2.7) (optional)
AlphaMod: Civic Virtues (2.7) (optional)
AlphaMod: Fanatical (2.7) (optional)
AlphaMod: C.U.I. (2.7)
CREDIT DUE: Yamori Yuki, for their modding of the topbar. It’s only through examining what they did to the topbar that I was able to do what I’ve done to it.