New Generation of the World Mod
New Generation of the World Mod
(inside game) mod – fully localised into english, but still need to add english description what it do.
Very short description:
- All Spaceborn Creatures (including wandering from 2.7 patch) now ==> grow in size, grow in power, grow in number and one time per 50-60 years – attacks neigbour systems + destroy bases there + capture them (Whales and amoeba – only travel, without system attacks. drones, clouds, crystals – attacking and destroys).
- pirates from trade interception – reworked. Now they are more dangerous ==> they capture systems, build bases, spawn patrolls and attack other systems (low activity at low years, more activity when many years passed)
- your factions now can start conspiracy vs you if they would be angered (low conspiracy when relation 20-39%, strong conspiracy when relation 0-19%). Conspiracy change crime/piracy/terrorism on planets/systems where these factions are present (check planet modifiers and you will see all). slave pops – do not take part in conspiracies.
- primitive civilizations – reworked. More armies; grow power with years; harder ressistance if you will capture them; and some fixes buffs if they will upgrades to space empire.
- AI of regular empires – upgraded to new generation. Now they rebuild districts on planets (example: too many minerals and too low energy, so – need to rebuild); they more trade resources; ai now build strongholds,planetary shields, war academies in hard wars; have more logic in starbase modules/buildings upgrades; ai now like to build megastructures much more early; have better origins depends on difficulty; when ai have good economy – now it build defense platforms near stations and don’t build when bad economy; and ai now is less passive vs players during mid-game.
- horde and gray tempest – fixed that to not be too weak if they will appear too late (example: removed situation, when all empires have fleets 100-200k and appears horde with power 50k. Now, horde/gray tempest – when appears => checks power of empires and always will be stronger).
- power of guardinas (+ of leviathans) – increased and grow one time per 30 years (now they are not miserable creatures whom we farm with 50 corvettes + 20 destroyers).
- isolated ai empires (blocked that can’t grow in size) now receive isolated buffs and anger to blocking country (if it is not an ally).
- added new gameplay elements – reworked nomads which now can trade with ai too in additional to enclave traders, and reworked privaters which can to do a lot of activity in additional to marauders.
- added guerrilla resistance to planets that are captured after the war. It will appear if the inhabitants of the planet had high happiness with the previous owner. The higher the happiness was, the stronger the resistance will be and zero ressistance if previous the average happines was 69-%
- and a lot of smaller changes/scripts. I’m lazy to translate all to english. Most of them affects => mid-game and late-game.