Compatibility – Guilli’s Techs & Planetary Diversity Mod


Compatibility – Guilli’s Techs & Planetary Diversity Mod

This version of the mod is technically for 2.6.* and for 2.7.*. It should always remain compatible, but will be updated whenever Planetary Diversity adds more base planet classes.

(If you’re using the 2.5.1 version of Planetary Diversity, use my other compatibility patch instead: )

Compatibility patch for Guilli’s Technologies and Planetary Diversity

Guilli’s Technologies (GT) adds several planet-classes specific habitability research options, but only for the base 9 planet classes — whereas Planetary Diversity (PD) introduces many more.

Guilli’s Technologies:
Planetary Diversity:

To use: load this AFTER (lower than) GT. It overwrites some techs from gt_soc_tech.txt via the file gt_technology_pd_compat_techs.txt, and adds gt_technology_pd_compat_addition_l_english.yml

In this patch, the main PD planet classes get sorted into 10 groups for the purpose of GT habitability technologies — one for each of the 9 original planet classes, with a 10th one for the Mycelium and Bog worlds (cold worlds), which didn’t seem particularly well with the flavors of the GT technologies, but did fit well together.

To accommodate Mycelium+Bog, I’ve added a 10th habitability tech to GT’s list, “Atmospheric Deodorizers” (“Massive decomposition of organic matter produces a variety of compounds that, while ultimately beneficial, are typically highly unpleasant to the senses. Synthetic additives can mask the presence of these compounds without disrupting their ecological role.”).
(English-only for now, sorry.)

The groupings are:

Desert tech: Desert, Dune, and Oasis
Arid tech: Arid, Mesa, Atacama
Savannah tech: Savannah, Prairie, Steppe, Mediterranean
Tropical tech: Tropical, Tepui, Atoll
Continental tech: Continental, Cascadian, Retinal, Forest
Ocean tech: Ocean, Crag, Mangrove, Swamp
Tundra tech: Tundra, Antarctic, Frigid
Arctic tech: Arctic, Glacial, Snow
Alpine tech: Alpine, Boreal, Highland
+new tech: Mycelium, Bog

All technologies should match well flavorwise with their associated planet classes. But if you have better suggestions, let me know. (Although note that the planet classes’ actual descriptions often give a better explanation that their class names do.)

(As a note to compare to the other version, PD 2.6 introduces the Outback, Highland, and Swamp classes (although Swamp is kind of misleading, as Bog is technically called “swamp” in the files, and in PD 2.5.1 Mangrove displays as “Swamp” in-game…).)

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Update 1 – 2020-05-10 – Added icon for the new technology.

Update 2 – 2020-05-23 – Changed how the edited techs are handled in-code. Now they should overwrite the appropriate GT techs without needing to overwrite the entire gt_soc_tech.txt file like this mod did before. Thus, updates to GT should generally no longer negatively impact this mod.

Credits:
anaphysik
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