Aggressive Crisis Engine Mod


Aggressive Crisis Engine Mod

Aggressive Crisis Engine (ACEMOD) is a collaborative Stellaris mod with new crisis AI and a great amount of crisis improvements.

a.k.a. crisis is fixed

Vanilla AI is off for main crises and all fleet movements are mod scripted, this includes military fleets, constructors, army transports and swarm infestors.

Galactic empires receive initial massive damage penalty against crisis factions. New technologies are required to be obtained in order to mitigate this.

Improvements

ACEMOD is flexible and modular. Users are able to switch individual components on and off at game start.

Modders can use ACEMOD AI for their own custom country_types and exclude individual fleets from ACEMOD AI for their own events. Current list of effects for modders to use is inside acemod_fleet_events.txt.

Compatibility

This mod is highly compatible but requires disabling vanilla crisis AI. For this reason put ACEMOD below any mod which changes crises (this includes Starnet AI and Glavius AI which overwrite crisis definitions without actually making changes to them).

ACEMOD gives Dimensional Anchors FTL inhibitors makes them visible on a galactic map. Position ACEMOD below any mod which adds components or ship types.

See if you want to get technical.

Crisis AI

– Full support for Contingency, Prethoryn Scourge, Unbidden, Aberrant and Vehement.
– New custom pathfinding accounting for wormholes and gateways. Begone loops.
– Aggressive not only in the name. Fleets are relentless and always seek targets.
– Defensive fleet recall for Contingency worlds.
– Extended crisis options, including “fixed vanilla”, hard mode and brutal setting. You will not survive (WIP).
– New crisis-related technologies.
– Various fixes like changing crisis bombardment stance and making unarmed crisis ships flee when in danger.
List of features is subject to change.

Presented in the video above: 5 year comparison of Aggressive Crisis Engine vs 2.7.2 Vanilla crisis AI (Unbidden). At the end of an 8 minute test Vanilla crisis had 5 starbases and ACEMOD AI had 18.

Overnight test run of ACEMOD AI crisis on Stellaris 2.7.2. Default settings but technology cost on x0.25. All empires were on repeatables. Crisis on x1 strength was squashed, this is a x5 Scourge.

A 37-year timelapse of the Contingency invading the galaxy (compressed into 5 minutes).

Similar video but with Unbidden.

Prethoryn Scourge video.

Credits

, and hope you will enjoy this mod.

Thank you to 150 players who decided to try the mod in .

Support

Please post bug reports in the or on .

Credits:
OldEnt
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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