Azur Lane repeatable tech integration
Azur Lane repeatable tech integration
Physics01—planet jobs energy+ship shield
Physics02—energy weapon damage+energy weapon fire rate
Physics03—military station damage+military station hull+strike craft weapon damage+strike craft weapon fire rate
Physics04—building build speed+building build cost
Society01—planet jobs food+leader age
Society02—country admin cap+edict length
Society03—army damage+army health
Society04—naval cap+starbase capacity
Society05—command limit
Engineering01—kinetic weapon damage+kinetic weapon fire rate+explosive weapon damage+explosive weapon fire rate
Engineering02—planet jobs minerals+ship hull
Engineering03—planet jobs alloys+ship armor
Engineering04—megastructure build speed+shipyard build speed
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