Banned! (3.0)
Banned! (3.0)
When suppressing a faction just ain’t good enough
This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.
You must suppress a faction before you can ban it.
A ban is indefinite and can only be lifted by an edict.
Maintaining a ban costs 1 Influence a month.
Just suppressing a faction is now free.
Promoting a faction now costs 1 Influence a month, not 2.
Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.
If you lift a ban, the faction is likely to reappear very quickly, often instantly.
Built against 3.0.1
Should be fine with a current save.
Not ironpants cheev compatible.
Modifies all files in common/pop_faction_types/
Fixing discrepancies between text and function of faction demands is beyond the scope of this mod.
Load Order: At the bottom probably.
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