Building Cap Removal 2.6+ Mod


Building Cap Removal 2.6+ Mod

This mod removes the 1 per planet limit on 6 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get the most out of their unique buildings.

After all, why wouldn’t a hive have multiple spawning pools?
Buildings changed:

  • Noble Estates
  • Cloning Labs
  • Spawning pools
  • Gene Clinics
  • Machine assembly plants
  • Robot assembly plants

This mod is compatible with other mods that DO NOT change the above buildings. If another mod does change those buildings, then one of the will overwrite the other, and either building cap or the other mod will not work.

Credits:
Half Phased
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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