Astro’s Mysterious Universe for Stellaris
This mod is meant to make the beginning and early-mid game a little more exciting by increasing the sense of the “unknown.” The overall goal of this mod is to make it take longer...
This mod is meant to make the beginning and early-mid game a little more exciting by increasing the sense of the “unknown.” The overall goal of this mod is to make it take longer...
choose a synthetic evolution way 1. the old way (AI choose 80%, if AI is fallen empire or awakened fallen empire then choose this 0%) 2. neo synthetic evolution – keep your old race...
A simple mod that adds a bunch more choices for your auxiliary slots. There are tiered models of each module, each tied to assorted vanilla technologies, one unique module, and two new modules available...
One of my pet peeves with Utopia is that it makes no sense to me for Habitats to require…. battleship tech? I mean, deep space installations make perfect sense, but… why the battleships? Not...
New ship sections, equipment, weapons and spaceport modules. Requires AlphaMod 1.6. For more information on features, please take a look at the slideshow. Known Issues Restriction of ship components to certain ship classes, sizes...
UPDATE: 1.6.1 Adams compatible! Rebalances the population and colony research penalties. Research time will be significantly increased with every new colony, but reduced slightly with every new pop. Heavy expansion and developing colonies put...