Crime Rebalance Mod
Crime Rebalance Mod
The goal of this mod is to make crime a more relevant mechanic for regular empires and to improve the experience of playing both as, and against a criminal syndicate. This is intended to feel fair even in a multiplayer game. Feedback on this is very welcome, I intend to update the mod in the future.
Key points :
– Greatly scaled down all crime generation and suppression values. Crime will no longer swing wildly between 0 and 100% with only two buildings. This means criminal branch offices will not be shut down as easily, but will not reach high crime as easily either.
– Added a new Emergency Responder job to replace some of the enforcers from precinct houses and hall of judgement. They provide a small amount of research and amenities. Think of these guys are your firefighters, paramedics, field engineers and epidemiologists. This should help prevent AI from crippling itself too much by building too many precincts everywhere, while also lowering their efficiency in the anti-crime department.
– Criminal jobs now have more of an impact, with -2 trade value, -2 amenities and -1 stability, and there can now be up to 6 on a planet.
– Branch office building slots unlock every 20 pops instead of 25, to follow planet building slots more closely.
Crime value changes in detail :
Max crime per pop : 2 —> 1.35
Events
Criminal underworld : +15 —> +10
Crime wave : +30 —> +20
Gang wars : +30 —> +20
Mob rule : +30 —> +20
Center of drug trade : +30 —> +20
Criminal gambling : +15 —> +10
Crime lord arrested : -30 —> -20
Jobs
Enforcers : -25 —> -15
Telepath : -35 —> -20
Slave overseer : -25 —> -15
Anti-crime campaign bonus : -10 unchanged (less effective due to lower number of enforcers)
Judgement corps bonus : -5 —> -3
Governor
Skill : -3 per lvl —> -2 per lvl
Righteous : -25 —> -10
Corrupt : +25 —> +10
Crime syndicate branch office
Criminal branch office : +25 unchanged
Smuggler’s port : +50 —> +30
Pirate free haven : +40 —> +25
Illicit research labs : +40 —> +25
Syndicate front corporations : +40 —> +25
Underground clubs : +40 —> +25
Disinformation center : +40 —> +25
Bio-reprocessing plants : +25 —> +20
Concealed drug labs : +25 —> +20
Wildcat mining operations : +25 —> +20
Wrecking yards : +25 —> +20
Gestalt
patrol drone : -20 —> -15
drone deviancy event : +15 unchanged
drone corruption event : +15 unchanged
ringleader killed event : -30 unchanged
corrupt network term. event : -30 unchanged
traditions : -10 unchanged
Other
crude huts : -10 unchanged
stone palace : -10 unchanged
primitive capital : -20 unchanged
guardian bot : -25 unchanged
protector : -25 unchanged
xeno-keeper : -20 unchanged
This mod overwrites the following files :
02_government_buildings
14_branch_office_buildings
00_defines
00_other_jobs
02_specialist_jobs
04_gestalt_jobs
00_static_modifiers
08_static_modifiers_megacorp
00_governor_traits
00_common_categories