Evolving Worlds For Mod
Evolving Worlds For Mod
Evolving Worlds lets planets specialize and grow organically as you play. Colonized planets will gain modifiers based on what they become known for, and their bonuses will increase over time. Planets might grow into Breadbaskets that feed your empire, Advanced Academies that train skilled leaders and much more!
This mod aim to make midgame a little less boring, and give you more strategic choices during the game. Fight to claim special worlds from other empires, and protect your own. Dump resources into specializing planets manually, or pushing development. We hope you enjoy!
Features
Engine that assigns development points and planet modifiers based on relevant criteria
Three stages of development to progress through, with stage 3 worlds giving empire wide benefits.
20 different world varieties, ranging from cultural landmarks to forge worlds
Edicts to let you manually specialize planets, push development or remove modifiers.
Continuous mod updates with new features, polish and balance tuning
Compatible with most other mods
Updates
Latest Update – 4/25/2017
Fixed bug involving planets getting multiple modifiers. Unfortunately, does not fix existing bugged saves.
Influence world empire modifier now reduce edicts cost in addition to the +1 influence per turn
Banks Update – 4/23/2017
Pretty much rewrote the mod from scratch for 1.5.1 Banks.
Worlds start getting development points 10 years into the game, or after your first colony. Whatever comes first. Your first level 1 world should be 5-10 years past that, depending on expansion rate.
Colony modifiers to be moved to separate but compatible mod package, to keep things focused
Next Update
Polish and add better icons, event text and modifier descriptions
Add Prision worlds and Robotic Sanctuaries
Add sorting criteria for stage 2 and 3 worlds
Something else I think is interesting