Fatherland: Frontier Worlds


Fatherland: Frontier Worlds

Fatherland: Frontier Worlds is an expansion to Fatherland: Colonial Empires that adds a new type of spawnable empire to the galaxy! Support, reject or join loyal pioneering frontiersman who set out beyond your borders to settle new worlds.

Fatherland: Frontier Worlds is an expansion to Fatherland: Colonial Empires that adds a new type of spawnable empire to the galaxy! Frontier Worlds represent groups of loyal, if eager colonists who have self-funded colonial ventures to settle new worlds. They see themselves as part of your empire, and will automatically become a special Frontier World type vassal on creation. After some time you will have the choice whether to transform them into several types of vassals, or release them as an independent state.

Major Features

  • Frontier Worlds expand the bounds of your civilization
  • New Origin and Civics
  • Additional Events
  • Fully customizable settings. From barren galaxies to full ones.
  • Play-As any new Frontier World (Extra Hard Mode) (enabled in options).

Planned Features

  • Expanded Frontier World Flavor events and types
  • Machine Intelligence, Hive, Maurader and Hive Frontier Types
  • CBs, Wargoals and other interacitons

Required Mods

– Must have Fatherland: Colonial Empires installed to play.

Performance and Compatibility

– No Vanilla files were harmed in the making of this mod.
– Every effort has been made to ensure this mod effects performance as little as possible. The vast majority of events are triggered on a yearly pulse, and many other events are triggered via decisions or other events firing.

Known Bugs & Issues

Known Bugs & Issues (Thanks to everyone whos reporting them in the comments!)
– TBD

Support the Mod

If you would to support the continued development of Fatherland or my other mods and get a say on new features please consider supporting me on Patreon for as little at $1!

Credits:
StormFather
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What is Stellaris mods?

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