Improved Voidborne Perk For Mod


Improved Voidborne Perk For Mod

One of my pet peeves with Utopia is that it makes no sense to me for Habitats to require…. battleship tech?

I mean, deep space installations make perfect sense, but… why the battleships? Not only does it feel weird, it also delays your habitat possibilities significantly, as it is quite a late tech to get, unless you are rushing research.

So that’s what this mod aims to “fix”.

VOIDBORN PERK:

No longer requires Battleships tech.
Now requires Nanomechanics (engineering lab 1) tech.
Now requires fusion power (energy reactor 2 for ships) tech.
Still requires deep space installations 3 tech.

It is entirely possible that my new requirements are a bit too easy – i can adjust them after i play a few games with this mod activated (and based on people’s responses). But overall i feel it should let you enjoy the “fun” utopia parts a bit earlier than normal.

Overrides ascendant_perks.txt, so might not be compatible with other mods that use same file.

Credits:
Red Aria
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A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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