Jump Drive Mod


Jump Drive Mod

Earlier Jump Drive and Hyperdrive together at the same time … and Temporary Wormholes are added

Start the game with Hyperlane and discover through early technological advancements the ability to travel through Jump Drive and temporary wormholes.

You can have 3 different fleets at the same time: one with Jump Drive (+ resources -fast), one with Hyper Impulse (- resources + fast) and with Temporary Wormhole for different (+ resources -more scope) for different types of strategy : exploration, service or combat. All 3 technologies are available on your ships so you can calmly decide and navigate with cold hyperdrive engines and when you have an emergency overheat those Jump Drive engines or temporary wormholes for a long distance attack surprises at any time.

– Jump Drive needs Dilithium Crystals in its engines, if you don’t want to use this, don’t investigate the Dilithium Crystal mining technology until later. You can trade in the market and with other empires if you need to.
– Temporary wormholes need Quartz Crystals in their engines, if you don’t want to use this, don’t investigate the mining technology of Quartz Crystal mining until later. You can trade in the market and with other empires if you need to.

– New minerals for navigation: Dilithium and Quartz crystals

– Jump Drive => strategic resource Dilithium Crystals => Dilithium crystal extraction technology
– Jump Drive 1: => Fusion power => Reduced range and speed
– Jump Drive 2: => Cold fusion power => Jump Drive 1 => Medium range and average speed
. Jump Drive 3: => Antimatter powerJump => Drive 2 => High speed and range

– Wormhole => strategic resource Quartz Crystals => Quartz crystal extraction technology
– Wormhole 1: => Fusion power => Medium range without FTL Drives
– Wormhole 2: => Antimatter pw => tech temporary wormhole 1 => High reach without FTL Drives
– Wormhole 3: => Zero_point pw => tech temporary wormhole 2 => Powerful without FTL Drives

-Temporary Wormhole basically works as Jump Drive but it does not have hyperlane network capacity and it has different jump characteristics according to the strategy. It can also be considered as an extension of Jump Drive levels.

Use Jump:
– Press the “J” key + left click + destination according to the technological range or directly in the fleet panel: start jump

– Jump Drive and Wormhole needs 10 days to prepare the jump and 45 days to cool the engines for a new jump with a weapon penalty and subluminic speed of 50%
– The reason for 45 is because the I.A. It will attack enemy jump ships that are close to its range as a priority, if less than this, the I.A. it does not react efficiently and monotony occurs in the game where empires will not attack nearby enemy units. (ideal (+)90 days)
– To access Jump Drive 4 you must have reached the level III Jump technologies, Hyperlane and Wormhole III… you need Quartz and Dilithium and you also need to study the technology of Dark Matter and Living Metal.
– Experimental jump is cut in half… change icons.

– It should be compatible with most other Mods
– Not Achievement Compatible.
– Not NSC Compatible.

Language Support
English, Spanish

Credits:
Darh
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