Necrodian Moons
Necrodian Moons
Been watching Dead Space videos and got the urge to use Brethren Moons in Stelly.
Spawning Mechanics
This mod adds in two new ascension perks that unlock new two new decisions:
Convergence: Requiring 400 necrophage pops, 5000 alloys and taking 2880 days to enact. Merge the pops of a planet into a Moon sized warship and causing the world to become barren.
Greater Convergence: Requiring 800 necrophage pops, 10000 alloys and taking 5760 days to enact. Merge the pops of a planet into a Planet sized warship and causing the world to shatter.
Combat Mechanics
During combat (outside of energy beings or machines), ships that Moons/Planets kill will give them a temporary buff to hull/armor regeneration for 10+5 days for each larger size.
As the Moon/Planets get kills in combat (unless energy beings or machines), they increase in hull and armor and even damage:
Tiny – 25 (Corvette)
Small – 50 (Destroyer)
Medium – 100 (Cruiser)
Large – 200 + 0.025% damage increase (Battleship)
Extra Large – 400 + 0.05% (Titan)
Colossal – 1000 + 0.1% (Juggernaut/Colossus)
Future Plans
More Sections
The ability to convert primitive civilizations into new moons.
New Components
Origin
Credits
Texture from
Mod/Ascension Perk Icons made from a mashup of: