No Required Pop Growth Scaling
This simple mod does one thing and one thing only: In 3.0 the required pop growth to grow a pop increases by 0.5 for every pop in your empire. This mod reverses this change...
This simple mod does one thing and one thing only: In 3.0 the required pop growth to grow a pop increases by 0.5 for every pop in your empire. This mod reverses this change...
Eliminates empire pop growth (and construction/clone cost) scaling while retaining the new per-planet carrying capacity growth scaling. This mod also caps the per planet capacity headroom-based growth bonus to 1x as opposed to the...
This is a fork and update of based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1 Changes over the original version:...
Update of for 3.0.1 Thanks to improvements in scripting, fleet leaders with Rooted Adults or Living Architecture now retire rather than dying and fleet leaders with Starship Integration are locked into their roles immediately...
2.8.* Version of my Machine Worlds Expanded mod. See for more detail. TLDR:Get special techs to terraform normal machine worlds into versions that specialize in specific resources production.
Couldn’t find a mod not just nuking the new features; “empire wide growth penalty” and “Planetary Capacity”, so I made the Ultimate Fix Pop Growth mod that tweaks it. 1. Tones down massively the...