Pop Growth Tweaks for Stellaris


Pop Growth Tweaks for Stellaris

I felt that population growth in Banks/Utopia was ridiculously slow due to global food, compared to prior verisons.

This mod aims to fix that. Rather than putting population growth on a straight line, I’ve used the values in 00_defines.txt to put it on a slight curve, meaning that smaller planets end up having a niche in stabilizing growth rates if migration is allowed.

As a planet grows, it will experience a slight boom until about 16 population, after which it will slow a bit.

It doesn’t take a hivemind 120 years to fill a 100% habitable 25 slot planet anymore.

Example of vanilla growth.[i.imgur.com]

Example of what this mod does.[i.imgur.com]

There is still some tweaking to be done, and I welcome your feedback as to whether it feels too fast now.

This mod changes the following values in 00_defines.txt, and will not be compatible with other mods that do so:

GROWTH_BASE
GROWTH_INCREASE_PER_POP
GROWTH_INCREASE_FACTOR
FOOD_SUSTAINED
FOOD_SURPLUS_BASE_GROWTH
FOOD_SURPLUS_EXTRA_GROWTH
FOOD_SURPLUS_EXTRA_GROWTH_MAX
FOOD_SURPLUS_MIN_POPS

Credits:
Astral
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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