Stefan’s Perfectly Balanced Mod Mod


Stefan’s Perfectly Balanced Mod Mod

For Stellaris 2.7

Vanilla Stellaris isn’t perfectly balanced, like all things should be. With THIS MOD, things are different. Civics you used to overlook before are now viable options, and Synth Ascension isn’t the only way to win in the late game. Both Multiplayer and Singleplayer are significantly more enjoyable and filled with possibilities!

This mod is an enhancement suite for Stellaris that attempts to balance the player options within the game to ensure a better game experience. We have overhauled Civics, Traits, Origins, Traditions, Ascension Perks and Paths, Relics, Edicts, Jobs, and Living Standards based on player feedback and Tierlists.

Some of our most popular changes:

  • Overhauled the Shattered Ring origin by removing its guaranteed worlds and adding unique blockers that reduce the efficiency of its districts in the early game.
  • Added 3 blockers that reveal special features to the Post-Apocalyptic homeworld
  • Pushed back the Scion fleet event to at least 2250.
  • The crater left by the Calamitous Birth origin can now be paved over after researching Terrestrial Sculpting, restoring the world’s habitability.
  • Buffed the Psionic Ascension Path across the board to be worth picking.
  • Roboticist jobs are now half as effective, but each building provides twice as many jobs.
  • Healthcare Workers pop growth speed has been buffed to +10% per job.
  • Criminal Heritage megacorps now save on contracting costs and bureaucratic red tape with a -33% Branch Office Cost modifier! And when paired with Gospel of the Masses, they now have access to the unique “Sanctuary of Sin†branch office building for all of your heretical needs.
  • The Domination tradition tree has received a facelift, including such benefits as +1 Edict Cap for your empire and +1 Stability to Enforcers.
  • Chemical Bliss now has a proper niche as a way to suppress workers, slaves, and conquered pops, with much lower penalties for specialists and workers.
  • Synthetic Age, abandoned child of the ascension paths, now grants +2 trait points, -75% species modification cost, and +5% job output across the board.
  • Habitats will now benefit from traditions and technologies that improve housing districts and add clerk jobs to commercial districts.
  • Ethics have been given a balance pass, so your spiritualist pacifists won’t be so sad and (as of the 2.7 pop growth nerfs) your xenophobes won’t grow as astonishingly quickly.

And many, many more! A full changelist is available .

This mod overwrites a number of vanilla files. Please see the changelist for a full list.

Compatibility has been assured for the following mods:

  • Guilli’s Planet Modifiers
  • Starnet AI (Compatch )

Achievements: This mod is not ironman compatible, you will not be able to earn any achievements while using it.
Feedback: If anything is not perfectly balanced, please fill out our
For questions and suggestions, please visit our Discord channel at the Grand Flotilla.

Credits:
Aow
1 Star2 Stars3 Stars4 Stars5 Stars


What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




You may also like...

Leave a Reply

Your email address will not be published.