The Great Khan Expanded Mod
The Great Khan Expanded Mod
NOTE: THIS IS A BETA AND MY FIRST FAIRLY LARGE MOD , THERE WILL MOST CERTAINLY BE BUGS.
Ever felt like the Great Khan doesn’t really do anything? Then this mod is for you! This mod adds two new subject types to help you navigate the mid-game crisis. Machinesmiths grant the Great Khan addition technology in exchange for being left alone, while Fabricators suffer an alloy tax, and produce fleets for the Khan in exchange for being left alone. Furthermore, should the Great Khan manage to conquer the galaxy, they will eventually begin integrating their subject empires, sparking a galaxy wide uprising, or they will declare war on a fallen empire, which will then awaken, starting a war in heaven. This mod also allows you to force the Great Khan to spawn at the midgame start year, or allow the Great Khan to spawn randomly. To use this just look in the edicts section, and find the Khan Spawn Edict.
*****************************************************************************************************************
Compatibility/Files Edited: 00_country_types/.txt
marauder_ship_designs.txt
00_personalites.txt
08_marauder_ships.txt
00_horde_subjects.txt
02_event_war_goals.txt
marauder_events.txt
l_english.yml
marauder_l_english.yml
00_edicts.txt