Yanzihko’s traits 2.7.* Mod
![](http://stellarismods.net/wp-content/uploads/2020/08/yanzihkors-traits-2.7.-mod-1.jpg)
Yanzihko’s traits 2.7.* Mod
Description
Psss… Have you always dreamed of OP traits with a pinch of balance? Multiple baffs? Incredible research bonuses? Wunderkind leaders whose age at recruitment is less than 18 years ( ͡° ͜ʖ ͡°) ? All of this is for enormous amount of trait points of course.
I know that some people really love traits with customed icons and detailed description. This type of people can look at species list and portraits for hours, Imagining how trillions of souls with unique traits live their life. (Or suffer to death *COUGH COUGH) This mod is made for them 🙂
Sometimes you just want to make op species – the chosen ones. Or roleplay by choosing something that will make you different from others. Why not? This mod allow you to do this.
Anyway, i hope that you will like my mod.
Features
-Origin that gives you “biological perfection” trait and gaia homeworld.
-40+ New Biollogical Traits. Lithoid traits that will allow you to turn them into perfect livestock. Traits for biological pops that will let you to get strategic resources from your population.
-9 New machine traits
-New additional stage of biological ascension with it’s own unique traits! You can pick all these traits at game start if you want or obtain them through course of the game. AI can’t pick these traits at the start of the game.
-Amount of trait picks is increased to 42 for each archetype
-Vanilla-like icons & description (I highly recommend you to install “creation interface” mod. Vanilla interface is not designed for huge amount of traits and big descriptions).
YOU CAN FIND LIST OF ALL TRAITS IN DISCUSSIONS
Localisation
-English ✓
-Russian – in future
-Other Languages – have English localisation to prevent stuff like “trait_yanz_singularity_notes” to appear
Bugs
Unique leader traits won’t appear on existing leaders when you pick biological optimisation or perfection during the course of the game. You have to create new leaders for traits to appear. However, these traits will appear on existing leaders if you pick biological optimisation or perfection at the start of the game.
I will try to fix this issue, i hope that bonuses from unique leader traits will compensate this problem for now.
Compatibility
Pretty much everything
However, this mod overwrites “00_species_archetypes” which changes an amount of max trait picks up to 42
If there are any conflicts with other mods, you can simply delete this file without any fear in “/mod folder/common/species_archetypes” But amount of trait picks will be changed.
Multiplayer
No known Problems