Stellaris Slave Strategy


stellaris slave strategy

Stellaris Slave Strategy

Start: as slave despotic empire with wormhole

Pause:
Starmap:

– check cluster, you ca see were AI starts in your neighbourhood
– split 3 start military ships, send them into the cluster direction, to get space monster vision
– set sience ship on survey, wait with survey systems with planets until your military scout found 8 systems with planets, so that you get the quest for survey your main planet type (until than, survey non planet systems)
– send your construction ship to the edge of your reach and build a wormholestation next to your AI neighbour so tah you can attack the homeplanet

Homesystem
– Enslave all non energy pop for the production bonus
– build 1-2 farms, all other tiles with mines, with -15% building cost, edict, govern and ruler of your empire, you can reduce in best case building cost down to 20minerals, per building

Sience:
Physic: focus generator and shild, if % research avaible, pick it too
Social: focus + influence tech, you do not need colo at gamestart as slaver
eng: focus trusters, if you go for AOE flak as lategame weapon, pick the weapon sience you need

polices:
use 10% research, and 30% research for physic and eng

UNPAUSE:

-increase fleet size to 20 corvetts, (with 54 starting price, you need 1000 minerals for this fleet), update when you get techs
go over your limit to get the 20

– first war:
take homeworld from your first neighbour, and than from your second neighbour, you ahve now killed the direct AI next to you, enslave the homeworlds

After first war:
-rebuild all your building on your homeworld to research
-build your first colo ship after 10years ingame for border blobbing and a second research planet.

Credits:
We dont have any information about the author of this mod. If you are an author, please contact us or leave a comment below and we will add your credits.
1 Star2 Stars3 Stars4 Stars5 Stars


What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.


You may also like...

Leave a Reply

Your email address will not be published.