Astro’s Repeatable Techs Stellaris
Astro’s Repeatable Techs Stellaris
This mod is meant to make your end-game empire a little more customizable with more repeatable techs.
The following repeatable techs have been added:
Physics:
– Jump Drive range increase
– Sublight speed increase
– Research speed increase
– Ship sensor range increase
– Energy storage capacity increase
Society:
– Trait point increase
– Fleet capacity increase
– Ship upkeep decrease
– Ship upgrade cost decrease
– Influence increase
– Civic increase
Engineering:
– Ship build time decrease
– Mineral storage capacity increase
– Megastructure build time decrease
– Megastructure build cost decrease
Compatibility:
– Should be compatible with all mods
Known Issues / Future Improvements:
– None
Credits / Inspirations:
– N/A
Updates:
20170420 – Removed some odd conditions where you can get free or instant mega structures, and made some other tweaks to prevent nonsensical situations.
20170510 – Updated for 1.6.x compatibility, and set maximum levels on some of the repeatable techs to prevent weird things from happening, like upgrading ships costing negative minerals.
20170525 – Added a new repeatable tech with two levels to increase number of government civics.
20170613 – Remove the government civic tech since I added it as an ascension perk in another mod.