Astro’s Repeatable Techs Stellaris


Astro’s Repeatable Techs Stellaris

This mod is meant to make your end-game empire a little more customizable with more repeatable techs.

The following repeatable techs have been added:

Physics:
– Jump Drive range increase
– Sublight speed increase
– Research speed increase
– Ship sensor range increase
– Energy storage capacity increase

Society:
– Trait point increase
– Fleet capacity increase
– Ship upkeep decrease
– Ship upgrade cost decrease
– Influence increase
– Civic increase

Engineering:
– Ship build time decrease
– Mineral storage capacity increase
– Megastructure build time decrease
– Megastructure build cost decrease

Compatibility:
– Should be compatible with all mods

Known Issues / Future Improvements:
– None

Credits / Inspirations:
– N/A

Updates:
20170420 – Removed some odd conditions where you can get free or instant mega structures, and made some other tweaks to prevent nonsensical situations.
20170510 – Updated for 1.6.x compatibility, and set maximum levels on some of the repeatable techs to prevent weird things from happening, like upgrading ships costing negative minerals.
20170525 – Added a new repeatable tech with two levels to increase number of government civics.
20170613 – Remove the government civic tech since I added it as an ascension perk in another mod.

Credits:
AstronomerWithAGun
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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