Additional Repeatable Techs [2.7.x] NERFED Mod


Additional Repeatable Techs [2.7.x] NERFED Mod

Additional Repeatable Technologies

Because nothing is quite as exciting as repeatable technologies, RIGHT?

One will overwrite the other if you have them both at once!

This mod adds 50 additional repeatable technologies, each complete with English localization and icons. It does not overwrite anything, so it should be compatible with everything.

Society, 25 Technologies

  • +15% Defense Army Damage
  • +5% Army Experience
  • -3% Claim Cost [max 15%]
  • +3% Diplomatic Weight [max 15%]
  • -3% Edict Cost [max 15%]
  • +1 Envoy [max 3]
  • +0.25 Faction Influence [max 1.5]
  • +5% Federation Naval Contribution
  • +5% Leader Experience Gain
  • -3% Subject Integration Cost & -3% Subject Power Penalty (max 30%)
  • +3% Trade Attractiveness [max 15%]
  • +5 Trust Cap [max 25]
  • +3% Amenities
  • -3% Crime [max 15%]
  • +1 Occupation Army [max 3]
  • -3% Terraforming Cost [max 30%]
  • +3% Terraforming Speed
  • -10% Pop Demotion Time [max 100%]
  • +10% Pop Ethics Shift Speed
  • +3% Unity from Jobs
  • -3% Modify Species Cost [max 30%]
  • +3% Pop Growth Speed [max 30%]
  • +1 Biological Pop Trait Point [max 3]
  • +5% Force Disparity Fire Rate
  • +0.20 Daily Hull Regen (Hive Minds)

Physics, 12 Technologies

  • +2% Research Speed
  • -3% Consumer Goods Upkeep [max 15%]
  • +0.20 Farmer Food Output [max 2]
  • +0.20 Miner Minerals Output [max 2]
  • +0.20 Researcher Research Output [max 2]
  • +0.20 Technician Energy Output [max 2]
  • -2% Robot Upkeep [max 20%]
  • +3% Weapon Range [max 15%]
  • +2% Fire Rate
  • +1 Sensor Range [max 5]
  • +3% Ship Speed [max 15%]
  • +5% Research Station Output

Engineering, 13 Technologies

  • +5% Megastructure Build Speed [max 100%]
  • -3% Building Upkeep [max 15%]
  • +3% Machine Build Speed [max 18%]
  • +1 Machine Pop Trait Point [max 7]
  • +3% Robot Build Speed [max 18%]
  • +1 Robot Pop Trait Point [max 7]
  • -2% Ship Build Cost [max 20%]
  • +3% Ship Build Speed [max 15%]
  • +0.20 Daily Hull Regen (non-Hive Minds)
  • -3% Ship Upgrade Cost [max 45%]
  • -2% Ship Upkeep [max 20%]
  • +1 Defense Platform Capacity
  • +3% Mining Station Output

Localization was assisted with by my best friend, Toya (contributor), while icons were made mostly by me with several parts prepared by my fiance, Lil Nihilist (contributor).

Credits:
bad mod merchant
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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