Additional Traits For Mod


Additional Traits For Mod

Added the following traits :

1 Builder – Cost = 3 (Energy 5% , Minerals 10% , Food 5%)
2 Very Rapid Breeders – Cost = 3 ( Population growth 25%)
3 Very Slow Breeders – Cost = -3 ( Population growth -25%)
4 Highly Intelligent – Cost = 3 (Research Engineering 15% Research Society 15% Research Physics 15%)
5 Horticulturist – Cost =3 (Food +25%)
6 Bad Farmers – Cost = -2 (Food -15%)
7 Terrible Farmers – Cost = -3 (Food -25%)
8 Exceptional Inteligence – Cost 4 (Research Engineering 20% Research Society 20% Research Physics 20%)
9 Very Weak – Cost -2 (Army Damage -30%)
10 Constructor – Cost = 4 (Energy 10% , Minerals 10% , Food 5%)
11 Architect – Cost = 5 – Cost = 4 (Energy 10% , Minerals 15% , Food 10%)
12 Ageless – Cost – 2 (Leaders Lifespan +50 years)
13 Perennial – Cost – 2 (Leaders Lifespan +75 years)
14 Swift Breeders – Cost = 2 ( Population growth 20%)
15 Sluggish Breeders – Cost = -2 ( Population growth -20%)
16 Farmer – Cost 1 (Food +5%)
17 Awful Farmer -Cost -1 (Food – 5%)
18 Crass -Cost -1 (‘Engineering Research_mult = – 5% ‘Physics Research = -5% ‘Society Research= – 5% )
19 Dull – Cost -2 (‘Engineering Research_mult = – 10% ‘Physics Research = -10% ‘Society Research= – 10%)
20 Dense – Cost -3 (‘Engineering Research_mult = -15 % ‘Physics Research = -15% ‘Society Research= -15 %)
21 Economical – Cost +3 (Energy 20%)
22 Prudent – Cost +1 (Energy 10%)
Also added the missing two traits from the 1.2 upgrade not found on the 1.0 file
Deviants and Fleeting
23 Logical Engineers – Cost +2 (Research 20%)
24 Logical Physicists – Cost +2 (Research 20%)
25 Logical Sociologists – Cost +2 (Research 20%)
26 Established Engineers – Cost +3 (Research 25%)
27 Established Physicists – Cost +3 (Research 25%)
28 Established Sociologists – Cost +3 (Research 25%)
29 Careless Engineers – Cost -1 (Research -15%)
30 Careless Physicists – Cost -1 (Research -15%)
31 Careless Sociologists – Cost -1 (Research -15%)
32 Haphazard Engineers – Cost -2 (Research -20%)
33 Haphazard Physicists – Cost -2 (Research -20%)
34 Haphazard Sociologists – Cost -2 (Research -20%)
35 Erratic Engineers – Cost -3 (Research -25%)
36 Erratic Physicists – Cost -3 (Research -25%)
37 Erratic Sociologists – Cost -3 (Research -25%)
38 Very Adaptive – Cost +3 (environmental tolerance -15%)
39 Dysfunctional – Cost -3 (environmental tolerance -20%)
40 Maladaptive – Cost -2 (environmental tolerance -15%)
41 Warlord
Total 43 (New Traits 41)

Credits:
Bakermann
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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