BSW 3 : Balanced Space Warfare


BSW 3 : Balanced Space Warfare

BSW 3 : Balanced Space Warfare

BSW 3, total battle balance mod with vanilla taste, enhanced once more.

is recommended!
All the screenshots are powered by , and is highly recommend to be used with BSW 3 together!

# Overall Upgrades in Tactical Battles #

While maintaining the characteristics of vanilla-like weapon systems, balance and has been enhanced.

Ship Behavior and Combat Computer Changes

Modify the ship combat computers and behaviors to allow for more tactical combat.
The new max range combat computers allow you to launch long-range attacks by setting the range of the ship’s longest weapon to the combat range.
Ships with carrier combat computers will fight in place and will attack from a very long distance due to the engagement range bonus.

Missile/Strikecraft/AA Balance

Missiles and strikecrafts are weak against point defense weapons, but will be very powerful against a fleet with poor AA systems.
AA weapons are effective against strikecrafts and missiles, but will very weak against normal ships.

Bombers and AA Interceptors

Bombers are more effective in anti-ship attacks, but unable to do air-defense.
AA interceptors can intercept missiles or enemy aircraft.

Long-range/X/T Weapon Balance

By adjusting the stats of the weapons, balance between the weapons has been met.
Added a T-slot kinetic weapon (Perdition Cannon).

# Various Ship Design Concept #

New Ship Sections

More than 100 ship sections have been added, with a total of more than 2000 designs available.
You can use sections that dedicated on a specific role, such as missiles, strikecraft, or heavy artillery, firepower sectons that increase attack power by sacrificing defense, or heavy armor sections that enhance defense.
You can also use X-slot weapons on cruisers by using the cruiser spinal mount bow.

Enhanced AI Empire Ship Building and Fleet Construction

AI Empires design ships using appropriate ship sections, combat computers, and parts according to the role composition of each ship class according to the AI personalities.
The ships designed in this way are combined in various proportions to form a fleet.
It also determines whether or not to use AA ships according to the fleet composition of nearby enemies or rivals, and adjusts the ratio.

# Research Balance #

Strikecraft technology has moved to sociology (military theory), which will reduce the numbers of engineering weapon techs.
By re-adjusting the repeatable techs, the number of infinitely repeatable repetitive techs between areas has been balanced.

# Ship Specialization and Electronic Warfare #

You can choose one specialization bonus per ship class that makes it very useful for a particular role.
You can also design electronic warfare ships to strengthen your fleet or undermine the enemy fleet.

# Imporoved Titans, Juggernauts and Starbase #

The Titan is now strong enough to be used as a fleet flagship.
The Juggernaut is enhanced to match the status of the imperial supreme flagship.
Starbases deal “attrition damage” to all enemy ships in the system.

Please enjoy and give me good feedbacks!

Credits:
BaBoFantasy
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What is Stellaris mods?

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