No Auto-Gene Tailoring for Stellaris
A mod that ensures no automatic gene tailoring from low habitility will occur, preventing subspecies. Current Build: Version 1.5.1 This mod is a slight change to the game that removes the chances of an...
A mod that ensures no automatic gene tailoring from low habitility will occur, preventing subspecies. Current Build: Version 1.5.1 This mod is a slight change to the game that removes the chances of an...
Scarecrow’s Tachyon Lance Spaceports mod works well but there are some compatability issues with mods like “Alpha Mod” when i was using back then. If you were like me and used his mod with...
——–Introduction——– This mod makes leaders (rulers, scientists, etc) much more useful by improving the power of their traits (Expertise:xxx, eager, etc). Now the leaders are true heroes who play an important role in the...
Fixes Ring Worlds turning into Tomb worlds. Added a new planet class of type ringworld, which has the same habitabilty as tomb worlds. Sets habitable sections to the new planet class, and sets all...
Speeds up gameplay by increasing research, building and growth along with eliminating per-colony research penalties and reducing influence costs for outposts and distant colonies. Updated for 1.6 Features: All changes affect players and AI...
Genetic Modification This is my first mod, and since there is no mod like it, I knuckled down and learned how to mod JUST for this! So, here’s the thing. Genetic Engineering is great....