Sensible Fleet Cap Stellaris
This mod has been created to try and improve performance late game. This mod reduces overall fleet capacity down to 1600. This mod reduces fleet capacity gained by spaceports. This mod reduces fleet capacity...
This mod has been created to try and improve performance late game. This mod reduces overall fleet capacity down to 1600. This mod reduces fleet capacity gained by spaceports. This mod reduces fleet capacity...
================================================================ OVERLOADED COMPUTERS ================================================================ Version 1.6.* Features: – All new high level computers usable by both Human and CPU with custom behaviors. – New ship logic to provide a bit of variety between aggressive...
(This is a personal mod not meant for external use!) Why wouldn’t a civilisation that has advanced to space be able to build other kinds of ship-sized kinetic chemical weapons? This mod fixes that...
Basically all this mod does is reduce the influence cost of Frontier Outposts each month from 1 to .25. I don’t like how much influence Frontier Outposts eat up, but I also don’t want...
This mod removes the 10% happiness penalty from pops being recently enslaved. I felt like this change from 1.6 was unwarranted, and that the implementation was buggy. Any pop that began growing on minerals/food...
This is a minimalist mod that tweaks the balance of the vanilla tradition trees. With the goal of player freedom, my view is that your unity gain should be based on your ethos, policies,...