Category: Game Mechanics Stellaris Mods

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Gods & Guardians (3.0)

New missions for Observation Posts and related events The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only...

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No Required Pop Growth Scaling

This simple mod does one thing and one thing only: In 3.0 the required pop growth to grow a pop increases by 0.5 for every pop in your empire. This mod reverses this change...

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Authority Ignores Ethics

Allows selecting any of the standard authorities while egalitarian or authoritarian. The idea for this was sparked by In the end, governments are already over-simplified in Stellaris and there aren’t any gameplay or balance...

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Vexis Balance Fix

Main fixes that are necessary for the new update, in my opinion. -Total Empire Population no longer affects pop growth -Total Empire Population no longer affects pop assembly. -Habitat Housing Districts now add building...

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Improved Administrative Capacity (3.0)

Hey Guys, Claire here! Again i have created a nice little mod to help you to balance out the new changes with Stellaris 3.0. <Improved Administrative Capacity> will change: – increases your base Administrative...

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Ultimate Fix Pop Growth 3.0.X

Couldn’t find a mod not just nuking the new features; “empire wide growth penalty” and “Planetary Capacity”, so I made the Ultimate Fix Pop Growth mod that tweaks it. 1. Tones down massively the...