Spaceport Modules Extended Stellaris
For version 1.6.2 Version 2.4 Adds 13 Spaceport Levels Adds 35 additional spaceport modules KNOWN CONFLICTS – AlphaModPlus (Note: PLUS, not his others): Plus modifies the port ui, so this will conflict. – Any...
For version 1.6.2 Version 2.4 Adds 13 Spaceport Levels Adds 35 additional spaceport modules KNOWN CONFLICTS – AlphaModPlus (Note: PLUS, not his others): Plus modifies the port ui, so this will conflict. – Any...
This mod adds a standalone technology that unlocks a spaceport module which increases the build speed of all combat ships (Corvettes, Destroyers, Cruisers, Battleships) by 1000%. In other words, ships built at the host...
This simple mod will give you the opportunity to capture some ships. The boarding process is presented on the screens. For Stellaris 1.6.* Ships that you can capture: Fallen Empires Titan class. You can...
updated for 1.6 4 different Networked Intelligence playstyles themed Psionic, Biologic, Cybernetic and Synthetic with new mechanics, traits and government 50+ Additional technologies (Networked Intelligence faction exclusive) 50+ Additional ship modules (Networked Intelligence faction...
Advanced Spaceport Modules Advance Spaceport Modules adds 8 new ship classes and the techs to activate them. It adds single spaceport modules for ship assembly yards, many which activate along with the ship tech....
Stellaris + [Armies & Attachment Module] ** 1.3 Compatible ** This mod is part of the Stellaris + series and aims to improve the ground combat and armies system. Mod Features 5 New Armies...