AlphaMod: Invasion! (2.7) Mod
Better Ground Wars in AlphaMod This supplement does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it...
Better Ground Wars in AlphaMod This supplement does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it...
Not All Crime is Corporate De-couples the Criminal Heritage civic from the Corporate authority. Changes game rules allowing criminals and corporations to build branch offices on each other’s worlds. Overhauls the Precinct House and...
Since someone asked for it, I’ve made a humanoid version of my original mod (for information & screenshots please go there). Instead of adding a seperate phenotype for the new portraits, it adds them...
Removes most restrictions on placing gigastructures, because game balance means nothing to me. Don’t use this alongside my mod, it shouldn’t break anything if you load this mod after that one, but this covers...
updated for Stellaris 2.7.X and undergoing a final series of updates collectively designated Project Archive. Please see the link above or copy-pasted desc below for more information and previews. Project Archive aims to wrap...