ECON 101: Enhanced Vanilla AI


ECON 101: Enhanced Vanilla AI

Welcome to ECON 101!

ECON 101 is a small, simple vanilla AI enhancement mod that forces AI empires to prioritize alloy production and research during the game. This mod is not an AI overhaul, but a small fix to make the vanilla AI more competitive.

The mod guides the AI by altering the economic_plans file, which gives AI income targets at various stages of the game. The vanilla AI tries to make +40 in alloys and 0 research in the early game, which increases to a grand total of 150 research in the mid-game onward.

ECON 101 gives the AI more ambitious targets, which leads it to build more labs and industrial districts. AI with ECON 101 will try to stay tech-competitive with you longer, as well as roll bigger fleets as alloy income increases. The AI will have an easier time snowballing higher the difficulty level. Test at Captain or Commodore before you dive straight into your usual unscaling Grand Admiral game.

I hope you have a fun class. No textbooks necessary!

ECON 101 targets are as follows:

Early Game (80 pops)

  • Alloy Production: 50 Alloys
  • Research: 300 Science

Mid Game (200 pops)

  • Alloy Production: 150 Alloys
  • Research: 600 Science

Late Game (500 pops)

  • Alloy Production: 300 Alloys
  • Research: 1200 Science

End Game (1000 pops)

  • Alloy Production: 600 Alloys
  • Research: 2400 Science
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