ExBalance: Enhanced Terraforming and Gaia Worlds for Stellaris


ExBalance: Enhanced Terraforming and Gaia Worlds for Stellaris

ExBalance: Enhanced Terraforming and Gaia Worlds
ExBalance is not required to run this mod.

This mod enhances the existing terraforming system while remaining within the same paradigm. No vanilla files are overwritten so this mod is 100% compatible with all other mods. It is also 100% savegame compatible.

What does this mod do? It changes terraforming so:

Terraforming Removes Negative Modifiers
The terrforming process removes almost all negative modifiers from a planet (including the Abandoned Terraforming modifier). The exception to this are the modifiers Tidal Locked, High Gravity and Mineral Poor, which cannot be removed for conceptual reasons (e.g. tidal locked means this planet is locked by a gas giant’s gravity field, high gravity means this planet is extremely dense.)

Terraforming Adds a Special Planet Modifier
This modifier gives a small +5% habitability / +5% border extrusion bonuses. It reflect the fact this planet’s ecology and geosphere has been optimized, as well as the long term influence impact of such a monumental undertaking.

Terraforming Increases the Number of Tiles on the Planet
The reasoning here is the creation of artificial landmasses and huge scale land reclamation as part of the terraforming process. Mechanic-wise this works thus: when terraforming a planet below 23 in size, there is a 50% it will increase in 1 tile, 40% for 2 tiles and 10% it will increase in 3 tiles. When terraforming a size 23 or 24 planet, it will always increase in 1 tile. This function will work only the first time a planet is terraformed to prevent abuse.

Gaia Planets Improved
All Gaia planets get a special modifier called “Gaia World”, which gives +50% migration attraction / +20% pop growth / +10% happiness and the planet itself generates +10 unity.

This modifier is added to all planets terraformed to Gaia. It is also added to all gaia planets at game start, and there is also a monthly (invisible) event that checks every month if all Gaia planets have this modifier, and in case they don’t adds it, therefore making sure even games not started with this mod enabled will get 100% of its functions.

Frontier Clinic/Hospital
This mod removes the restriction from Frontier Clinic/Hospital building that prevents these being constructed on Gaia worlds and Ringworlds. This is the same change that exists in the main ExBalance mod and is 100% compatible with it.

Same Type Terraforming
To prevent a situation where your climate preferance planets become sub-optimal, this mod allows you to terraform a planet into the same climate type. The idea here is a sort of ecological optimization, rather than actual terraforming. This costs slightly less and takes slightly less time than it costs to terraform to another climate type from the same category, and the terraformed planet receives the terraformed modifier and the tile size increase.

PLZ rate this mod if you like it! This really helps making the mod more visible on the workshop. And if you don’t like it, tell me how you’d improve it.

Also, you might want to check out the:

Other ExBalance Mods
ExBalance: Ethics, Traditions and Core Game Overhaul
ExBalance: Enhanced Tomb Worlds and Xeno-Archeology
ExBalance: Enhanced Ringworlds
ExBalance: Enhanced Capital Planet and Ringworld Buildings

Credits:
ExNihil
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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