Fatherland: Colonial Empires


Fatherland: Colonial Empires

Experience a dynamic galaxy where new nations are born from the old in a constant cycle of death and rebirth!

READ ME!!!
If you are using mods that REMOVE existing ethics (e.g removes spiritualist, authoritarian etc) the mod may break. Adding in new ethics or changing values of existing shouldn’t effect the mod at all!

Fatherland: Colonial Empires (FCE) introduces the ability for POPS within an empire to strike out on their own, founding new empires which can in time come to rival your own! It also expands the Doomsday Origin by allowing for a great hegira inspired by the Hyperion Cantos novels. This system is fully modular, allowing you to set the speed and how many new nations can be created for players, the AI’s and globally. Barren Galaxy’s settings are now a viable and fun gameplay alternative.

Major Features

* Generate new custom empires with history and flavor
* New Origins, Civics and Traits (Generated during the game not at gamestart)
* Additional Events and Expanded Origins
* Fully customizable settings. From barren galaxies to full ones.
* Play-As any new nation (enabled in options)

The main part of FCE, Rogue Colonies are a new nation type that can be born from any / all normal empires (Fallen Empires etc planned in the future). There are currently 10 types of Rogue Colonies, with special types for certain empires.

Those who dream of a new start on a new world, plucky explorers leave in search of settling the new frontier. They will likely share your ethics and be friendly towards you.

Not happy with the dominating ethics and authority of your empire, this empire is formed of those who dream of another way of living. Dissidents are somewhat unfriendly too you, and will likely not share your ethics or authority.

Representing a minority cultural, religious or ethnic group that has always lived on the fringes of your society. The persecuted minority has fled the empire in search of a new land to call their own. They will remember their trials, and the villains who lorded over them.

Not all companies will go quietly into the night when nationalisation and anti-trust come calling. A tiny few, often lead by charismatic demagogues will instead elect to flee the empire and form their own megacorp outside your meddling restrictions and “equitable working conditions”. They are neutral towards their fatherland.

For those empires that dabble in dangerous AI research, there is always the chance one may get loose and flee into the depths of space. The Rogue AI is a new, randomly generated AI empire born from organic meddling. They are neutral towards you.

The game of imperial politics is dangerous, and when you loose, death is the sure outcome. For those feudal houses that anger the empire, banishment beyond its borders is the best they can hope for. The Banished House is an imperial, feudal society. They dream of returning to the empire and claiming the throne for themselves.

When slaves revolt, rare is the chance to wrest control of a planet form their masters. However, another option is to flee the empire, and live free beyond the border. They loathe their former captors, and will have the option to declare total war in the hopes of liberating their brothers and sisters.

Most servile syncretic’s are not even aware of what has been done to them, or how little freedom they have. However very rarely some are born who break the mould, who can think clearly, see what has been done, and imagine a different way. This empire of servile proles fled their fatherland, and dream of undoing the reshaping themselves and their still captive brothers into something better. On formation, these proles will have their Servile trait replaced by the Liberated Servile trait, allowing for leadership at a severe penalty.

We did not see what the trap until it was too late, now we rest in gilded cages while our rogue servitors pulled the strings. The Liberated Biotrophies are those people who through cunning, guile and luck have escaped their robot benefactors. They despise their former masters, and will do whatever it takes to remain free and liberate their brothers.

HIVE MIND, MARAUDERS, FALLEN EMPIRES and even CRISIS Rogues will be coming in future updates.

Our Homeworld is dying, the Doomsday is nearly here, and so begins The Hegira.

When taking to the stars with the Doomsday Origin, you will not be the only one. The chaos that accompanies the search, not all of the oldworld nations are happy to stand by. Many will strike out on their own to try find a new world, most will never be heard from again, some will survive. Rogue Nations of the hegira will have special interations, and can start of in a federation together (if enabled). Think of this as a supercharged common ground. Once the Doomsday is complete, the Doomsday nation can make Rogue Colonies is enabled.

Special: Nations of Earth

If you start as an altered UNE that has the human_1 flag (in empire creation edit UNE and save a new empire) with Doomsdays you will get a set of 14 custom Hegira Nations representing fantasy versions of real world countries (ethics and authorities are randomised for most of these)

Planned Features

* Adding Hive Minds, Maraduers, Fallen Empires and even Crisis Rogue Nations
* Third mechanic called ‘Frontier Worlds’ who spawn on habitable planets on the edge of your empire and are automatically vassals. Think of them as eager frontiersmen who are still loyal the empire and can be integrated easily. This feature is mostly done and just needs tweaking.
* Midgame Crisis: Return of the Lost, a lost colony or rogue that is supercharged and will be scripted to attack your empire (think the Advent from sins of a solar empire).

Recommended Mods

– Starnet AI, Agressive Crisis Engine (ACE)

Performance and Compatibility

– CAN BE ADDED MIDGAME
– No Vanilla files were harmed in the making of this mod.
– Compatible with UI Overhaul, Revolutions – Ethics and Civics (no specific new ethic events though)
– Every new living AI degrades performance, think of every new rogue as a new starting AI.

Known Bugs & Issues

Known Bugs & Issues (Thanks to everyone whos reporting them in the comments!)
– TBD

Visual Assets

– Cover Photo (Take-Off by Marco Gorlei)

Special Thanks

– Stellaris Modding Den discord, especially OldEnt (ACE)!
– Rogue Colonies mod by lenzo which served as inspiration for this mod

Support a starving Modmaker – Anything Helps!

– /tinyurl .com/ stormfather

Credits:
StormFather
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