Gowps’s Stellaris Tweaks Mod
Gowps’s Stellaris Tweaks Mod
This mod tweaks and changes various aspects of Stellaris.
Tweaks:
Tradition Cost is slightly decreased overall, by about 25%, and the exponential cost modifier is reduced from 1.7 to 1.6.
The effects of empire sprawl on Tradition and Technology Cost is INCREASED by 50%
The cost multiplier for adopting multiple tradition groups is halved.
Increased maximum trade deal length from 30 years up to 100 years
The Private Prospectors Civic for Megacorps has had its increase in administrative capacity increased back to 20, with the description adapted to reflect this.
Increased how much each admin cap tech increases admin cap by.
Doubles war exhaustion gained from having a planet destroyed.
You also gain score from military power.
War in Heaven will always happen
Halved the cooldown to reform government from 20 years to 10 years.
Reduced the cost to reform government from 250 influence to 200.
Increased the base admin cap to 60
Combat Width on a planet has been increased. Used to be a base of 5 then each additional planet size gave 0.2 combat width. It now gives 0.4 combat width per planet size.
Subject integration cap has been increased from 1 to 5.
Each pop in the empire now gives 0.01 naval capacity.
The base number of megastructures you can construct simultaneously has been increased from 1 to 2.
The number of trait picks is increased to 8 (Overwrites 00_Species_Archetypes to do so)
Makes the AI very unlikely to take biological ascension or xeno compatability to cut down on the number of species templates.
Makes it so you can follow both the psionic path and the biological path together.
Everyone can take nihilistic acquisition.
Allows Rogue Servitors to create Ecumenopoleis.
Makes the galactic core dark.
Lightens borders and makes hyperlanes more transparent.
Additions:
Increased starting resource storage by 15000
More Random Names for Black Holes, Stars, and Nebulae.
Fixes:
Allows you to send Insults every day
Fixes turning a planet into a tomb world when bombarding it – also makes all bombardment slightly stronger.
My Mods: