Machine Intelligence – Improved Diplomatic relations + New Custom Flags + Game Balance and AI Improvements – UPDATED Mod


Machine Intelligence – Improved Diplomatic relations + New Custom Flags + Game Balance and AI Improvements – UPDATED Mod

Machine Intelligence UNITE and REJOICE!

**Improved Trust/Relations with other empires when playing as MACHINE INTELLIGENCE, and improved AI diplomacy for these Empires!**

No more “Soulless Machines” name-calling from Spiritualists!
No more “War policy” negative effects when attempting to join Federations!

M.I. will be significantly more trusted and respected by other empires and are much better diplomats than before in all aspects – They’re also more likely to join and foster diplomatic relations with other empires if played by AI. – (Especially with other Machine Intelligence) – but this doesn’t mean they are more “peaceful” than previously!

I’ve also allowed Machine Intelligence to start with not just one but TWO envoys – this should help them out in diplomacy as well, getting Federation started sooner and making it stronger over time – this decision was based on the lack of options to boost starting envoys (organics can still start with a lot more envoys than M.I.)

HOWEVER, **Assimilator / Exterminator / Servitor** modifiers are largely unchanged, and their complex relationships with other empires will still have similar impacts as before. – at least with other Organics, they *will* be easier to negotiate with when dealing with another Machine Intelligence.

**Random Empire Generator will now spawn Machine Empires more commonly, as possible allies for you**

**Randomly generated empires should produce more interesting organic-machine-hybrids more often (uncommon instead of very rare)**

**Improved Bioreactor building (manufacturing) – now produce 50 energy, 2 rare crystals, 2 volatile motes and 2 exotic gases. In light of this, rare crystals/volatile motes/exotic gases are no longer trade-able on the galactic marketplace.
While this makes them VERY strong – remember: Bioreactors do not provide many jobs, so making too many is not recommended.**

**Created some new custom Flag designs look in “Machina” category**

**”Normalized” most fleet weapon systems in-game. The ship auto-designer will now produce much more effective ships across the board.**

**Tomb World, Machine World and Gaia Worlds will now spawn more frequently – YES I said Machine Worlds :)**

This is an extremely small mod that will have zero effect on game performance and take up almost none of your precious solid state drive space. – but makes significant temporary changes to AI behavior and game balance tweaks and adds some custom content.

Developer note: This mod should work fine in multiplayer as long as everyone has subscribed to and not disabled the mod in the launcher.

Credits:
76561198019850796
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