Old-School Economy Mod
Old-School Economy Mod
A self-sustaining Ecumenopolis like the thumbnail is no longer a dream. This mod made it so that Economy is as easy as previous versions of Stellaris while still retain some of the current style.
Features
- Uncapped Resource Districts
- All planets have no upper limit in the number of resource districts.
- All planetary features that increase the upper limit of certain district now produce a flat amount of respective resource instead.
- Resource Buildings
- Hydroponics is a starting tech again.
- Hydroponics Farm now has 2 upgrades. They provide 2/5/8 Farmer jobs.
- Added Mining Network I-III building. They provide 2/5/8 Miner jobs.
- Added Power Planet I-III building. They provide 2/5/8 Technician jobs.
- Easy Upkeep
- Revoked Rare Resource cost and upkeep from all buildings and districts.
- Ring World Tweaks
- Removed Commercial Segment from the game. All empires will have Generator Segment now.
- Replaced Research Segment with Minning Segment with provided +20 Housing and +20 Miner jobs. Because you can mine from the filling materials.
Compatibility
The following files have been overwritten.
- common/buildings/03_resource_buildings.txt
- common/deposits/01_planetary_deposits.txt
- common/deposits/02_event_planetary_deposits.txt
- common/deposits/05_starting_deposits.txt
- common/deposits/06_ancient_relics_deposits.txt
- common/deposits/07_federations_deposits.txt
- common/districts/01_arcology_districts.txt
- common/districts/02_rural_districts.txt
- common/districts/04_ringworld_districts.txt
To Other Modders
You are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.