Old-School Economy Mod


Old-School Economy Mod

A self-sustaining Ecumenopolis like the thumbnail is no longer a dream. This mod made it so that Economy is as easy as previous versions of Stellaris while still retain some of the current style.

Features

  1. Uncapped Resource Districts
    • All planets have no upper limit in the number of resource districts.
    • All planetary features that increase the upper limit of certain district now produce a flat amount of respective resource instead.
  2. Resource Buildings
    • Hydroponics is a starting tech again.
    • Hydroponics Farm now has 2 upgrades. They provide 2/5/8 Farmer jobs.
    • Added Mining Network I-III building. They provide 2/5/8 Miner jobs.
    • Added Power Planet I-III building. They provide 2/5/8 Technician jobs.
  3. Easy Upkeep
    • Revoked Rare Resource cost and upkeep from all buildings and districts.
  4. Ring World Tweaks
    • Removed Commercial Segment from the game. All empires will have Generator Segment now.
    • Replaced Research Segment with Minning Segment with provided +20 Housing and +20 Miner jobs. Because you can mine from the filling materials.

Compatibility

The following files have been overwritten.

  • common/buildings/03_resource_buildings.txt
  • common/deposits/01_planetary_deposits.txt
  • common/deposits/02_event_planetary_deposits.txt
  • common/deposits/05_starting_deposits.txt
  • common/deposits/06_ancient_relics_deposits.txt
  • common/deposits/07_federations_deposits.txt
  • common/districts/01_arcology_districts.txt
  • common/districts/02_rural_districts.txt
  • common/districts/04_ringworld_districts.txt

To Other Modders

You are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.

Credits:
Dazz Aephiex
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What is Stellaris mods?

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