Sensor Expansion Mod


Sensor Expansion Mod

This is a simple mod that makes sensors fail at seeing into or out of more systems than just nebulae and sealed systems / the L-Cluster.

  • Neutron Stars
  • Pulsars
  • Black Holes
  • Wormholes

It also provides sensor tech to overcome each of these, including sealed systems/the L-Cluster and nebulae.

Version 1.1: Sensor jamming tech added. This is a tier 5 tech that lets you build a starbase building that also blocks sensors, with a significantly more late-game tech to penetrate it.

I’ve also edited the Sentry Array to require this tech to either build or restore, making it a significantly more notable achievement to build.

The end result is quite interesting. Parts of the galaxy are hidden because there is a black hole or something in the way, and you don’t automatically get to sense everything within several systems on the other side of a wormhole. It also fills out Physics tech a fair bit, which was previously a bit sparse. And gives an option – albiet late game – for seeing into nebulae besides building the spy orb.

This mod modifies a specific game rule, as well as the sentry array/spy orb. Anything that doesn’t modify those will be compatible. Modifying the sensor game rule is pretty rare, and clobbering someone’s sentry array edit isn’t the end of the world.

My Main Stellaris Mods
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These are intended to be balanced, suitable for multiplayer, etc.

  • fixing hundreds of bugs in vanilla Stellaris.
  • – Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • – Some small tweaks to wormholes (you won’t pull the lever and ♥♥♥♥ off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • – Adds more functionality to sensor tech.

My Other Stellaris Mods
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These are not balanced, and drastically increase the player’s power.

  • – Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • – Makes the Galatron and ancient trade routes exceptionally likely results. Also how I discovered you could end up with more than one Galatron in a Galaxy. I wrote this because I have yet to obtain it normally. This should only be used in Multiplayer where everyone is aware that whoever opens the first reliquary gets the Galatron.
  • – Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
Credits:
Ariphaos
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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