Invasion! SA (2.7) Mod
Better Ground Wars This mod does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more...
Better Ground Wars This mod does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more...
Add-on for Mastery of Life: Where Paths Meet (v1.5.0) FEATURES The Ever Higher submod is centered entirely around ascension perk slots: The maximum number of slots is raised to 28 Additional slots are unlocked...
Add-on for Mastery of Life: Where Paths Meet (v1.5.0) FEATURES The Ever Higher submod is centered entirely around ascension perk slots: The maximum number of slots is raised to 28 Additional slots are unlocked...
Add-on for Mastery of Life: Where Paths Meet (v1.5.0) FEATURES The Ever Higher submod is centered entirely around ascension perk slots: The maximum number of slots is raised to 28 Additional slots are unlocked...
When suppressing a faction just ain’t good enough This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You...
Edicts for really serious Fanatics in AlphaMod I’ve never really felt like there was a good reason to play an empire with a fanatic ethic, considering the benefits of having three non-fanatic ethics. Other...