Armor Gives HP For Stellaris
Adds a small flat HP bonus to armor, making it worthwhile to use even on corvettes. In vanilla, armor techs were pretty much irrelevant early on until you got capital ships. Note that the...
Adds a small flat HP bonus to armor, making it worthwhile to use even on corvettes. In vanilla, armor techs were pretty much irrelevant early on until you got capital ships. Note that the...
A simple mod to make ships with Excess Power more useful. – Halved power requirement for full bonus (including evasion, speed, damage). – Doubled combat speed bonus. – Added 20% weapon range bonus.
Extended Buildings Compatible with 1.6.* Game version: 1.6.* Description Currently it adds: 4 New Research Options 1 New Edict 1 New Unique Building 3 New Buildings (Previously restricted to falled empires) Tier V Science...
This mod attempts to subtly rebalance Stellaris to make technologically-advanced ships more usable. In vanilla Stellaris, basic kinetics, missiles, and lasers scale by 100% of their base cost per tier, with about a 20-25%...
ABOUT Civic Redux adds in 49 new government Civics to choose from. These Civics can provide passive bonuses – similar to many of the vanilla Civics – or Game Start civics that give an...
Instant Population Growth Compatible with 1.6.* Game version: 1.6.* Description A very simple mod that adds an edict to the game that allows for instant population growth (You will have to wait till the...