Starting Weapon Tech Bonus for Stellaris
You have one and only one weapon tech at start and…..nothing more ? You want have an advantage in THIS weapon ? Only for the type of weapon you have at startup, you will...
You have one and only one weapon tech at start and…..nothing more ? You want have an advantage in THIS weapon ? Only for the type of weapon you have at startup, you will...
This is a very simple mod that will create a event to give you the auto exploration / survey technology. The event will fire after you unpause the game in the first day or...
This Mod adds new tier 4 and 5 Defensive Stations, Defensive Satellites, Torpedo Sections for the Small/Medium/Large Defensive Station, 5 New Spaceport Modules and 7 new Technologies for the Player and the AI to...
The way research works in vanilla now, is that every planet (past your home planet) add 10% more points of the needed research to research a tech. It also adds 1% for every person...
1.6 Adams compatible! It is the dawn of a new age for your species. You begin in 2100 with primitive buildings. Almost all starting techs must be researched. You get a vanilla weapon tech,...
Tweaking and expanding Utopia for AlphaMod. Requires AlphaMod 1.7 and Stellaris: Utopia DLC. Megastructures Genesis Initiator World-shapers can construct this around uninhabitable barren, molten and frozen worlds. There are three stages to complete and...