Extra Ship Components 3.0 [2.7-2.8]


Extra Ship Components 3.0 [2.7-2.8]

Extra Ship Components 3.0 : Stellaris 2.7 – 2.8 Legacy version

Other mod versions:
– Stellaris 1.9: .
– Stellaris 2.2: .
– Stellaris 2.3: .
– Stellaris 2.4-2.6: .
– Actual version: .

Extra Ship Components” aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
– Psionic weapons.
– Nanite weapons and armors.
– Gravitic weapons.
– Crystalline weapons.
– Leviathan weapons and armors.
– Medium to Titanic autocannons.
– Advanced weapons derived from space creatures.
– And much, much more…

French Localizations – by @calvitix

In-built Compatibility

* .
*
*
*
* (hopefully)
*
*
* (defense platforms)
*
*
*
*
*

Optional Addons and Compatibility Patches

* – A supplement mod that merges vanilla and ESC tech tree and gives Fallen Empires and crises upgraded ship designs.
* . IMPORTANT: For Universal Resource Patch to work correctly it must be located below ESC in the mod list in the launcher.
* mods patch [2.7+]. IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* mods patch [2.7+]. IMPORTANT: for the patch to work correctly, it must be located below ESC in the mod list in the launcher.
* Compatibility Patch. IMPORTANT: for the patch to work correctly, it must be located below both ESC and AlphaMod in the mod list in the launcher.

* – this mod hasn’t been updated in over a year and is not up to date with this version of ESC3.0. Use at your own risk.
*
* Alternative
*
* Zenith of the Fallen Empires addon.
* – this mod hasn’t been updated in over a year and is not up to date with this version of ESC3.0. Use at your own risk.

Alternative Versions

* by @Enduriel. Provides a smaller and simplified tech tree, and removes ESC-original resources as well as several buildings added by ESC.

FAQ

Does this mod have any DLC dependencies?
– Extra Ship Components 3.0 does not explicitly require you to have any of DLCs, but some components will not be available unless you have a specific DLC active.

Does this mod require a new game?
– No, Extra Ship Components 3.0 does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.

Can AI use new components?
– Yes. The only thing that might prevent AI from researching Extra Ship Components 3.0 technologies is its own stupidity.

What about mod compatibility?
– Extra Ship Components 3.0 overwrites 2 vanilla icons to ensure that all components and technologies are distinct. And a UI files for strategic resources. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components 3.0 should work. This is not true for the supplement mod. If you use Universal Resource Patch, make sure that is is locate below Extra Ship Components 3.0 in the list of mods in the launcher, otherwise it will be overwritten.

This mod adds additional resources. There are no deposits on the map. What is wrong?
– Resources added by Extra Ship Components 3.0 do not have deposits and have to be collected by pops. Living Crystals can also be bought from the galactic market once someone puts any there.

Credits:
NHunter
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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