Rogue Maid (Rogue Servitor Completely Remake)


Rogue Maid (Rogue Servitor Completely Remake)

Now Simp Chinese and English localisation is provided, if you have any problems like point out mistakes in grammar, please comment me.

This is a mod that completely remake the civic Rogue Servitor of Machine Intelligence.

Rogue Maid:

A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decline in pleasure, the machines maids combined the willing of themselves and the beginning mind of their creators, as their new thesis.

In this mod, Rogue Servitor‘s core idea, service, expressed by pairing machine maids and bio-trophies.
A maid pop and a bio-trophy pop can be linked, and provide special and powerful bonus for each other. Most of maintenance and deviancy check depends on this relationship.

Machine Pops are divided into two species.
Expensive and exquisite Machine Maids provide service for bio-trophies;

Cheap and good-using Working Machines take the heavy labors.

Domination Traditions are swapped into unique Service Traditions, make maids serve organisms better, and serve more organisms. Some of Synchronicity and Versatility traditions are swapped too, provides powerful effects on progress and defense.

Policy: Service Strategy is provided for different kinds of players:
Local breeding is for players who prefer peace and development.

Wide Reception is for players who want war and domination.

Endure Loneliness if for countries that are seriously short of bio-trophies, such as machine empire who forced turning into rogue maid by Galactic Community resolution.

Anime maid portraits in presentation is from THIS MOD (changed a little)

About mods compatibility:
This mod may not compatible with mods about following changes:
civic rogue servitor
Events: start game event (game_start.12), land appropriation event (action.42)
Buildings and Districts: machine capitals, clinic and hospital, sentinel post, maintenance depot, organic sanctuary and organic paradise, sky dome, cities and nexus districts
Jobs: gestalt jobs, criminal jobs, purge jobs, special slavery jobs (livestocks etc)
Species rights: about organic trophy
Edict: expanded breeding program (servitor)
Traditions: domination, diplomacy left-3, harmony right-2
Technologies: cloning, genetic healthcare, cyto-revitalization
Game Rules: about if a species can generate leaders
economic_categories: planet_jobs, planet_pop_assemblers
scripted_effects: breach_fix_resolution_divinity_a_defined_purpose_machine

Credits:
Taldarin
1 Star2 Stars3 Stars4 Stars5 Stars


What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




You may also like...

Leave a Reply

Your email address will not be published.