The Great Plan II – Planets (Part 2) Mod


The Great Plan II – Planets (Part 2) Mod

Hi, schemers and cunning Politicians,

This is a significant update to “The Great Plan”, expanding upon the already good federation changes, I added more mods that concentrate on Politics, like Propaganda & Espionage and Evangelizing Stance. Now you can influence the will of the people in other countries as well as sabotage those countries. Many Doors to political intrigue no are opened. At the same time, AI has been made more difficult.

Starnet AI + Starnet AI friendship joined the cause. For those wondering about the second one, it is because, in my opinion, the AI, even if you turn aggressiveness to normal in the new game, seems to act like its set to aggressive. That’s just my opinion. Even though this is the case, the AI will now take greater care of what they build, how they grow, and how they act.

Infinite Performance mods are now added back in after removing them from the official release of “the great plan”.
We will see how that improves the late-game experience, but I have high hopes.

These are the planet changes of “The Great Plan II “. As of the latest update, you can turn off headhunter shunks and other features you don’t want in the menu of infinite framework. Make sure to turn off Infinite Framework’s Carrying capacity feature as the corresponding mod is already included.

Written by your lovely ShadyDemoness

ATTENTION

To play without problems, please set your game language to English. Many mods work with other languages, but even more, don’t. Do this if you don’t want to experience broken descriptions and names. (also affects the traditions).

Full Mod List
Previous “The Great Plan” Collection

Credits:
ShadyDemoness
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